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NVIDIA Company Research Report

NVIDIA’s founding history, products and software, revenue, customers, manufacturing partners and disclosed financial results.

Founded5 April 1993
Nasdaq tickerNVDA
FY2026 revenue$215.938bn
Latest quarter in this reportQ2 FY2027

Cover: NVIDIA Voyager headquarters. Official NVIDIA photograph; the logo is part of the original image.

Information cutoff 3 October 2026

This report is based on company announcements, filings with the US Securities and Exchange Commission (SEC), product documentation and research papers. Retrospective company accounts and financial disclosures are identified through the references.

Unless otherwise stated, financial amounts in the English edition are in USD billions; earnings per share are in US dollars. NVIDIA’s fiscal year differs from the calendar year: fiscal 2026 ended on 25 January 2026. The latest disclosed quarter is the second quarter of fiscal 2027, which ended on 26 July 2026.[24][25]

1 Company founding and development

Selected milestones

A selection of documented events; the company history in the article provides additional context.

  1. NVIDIA was founded by Jensen Huang, Chris Malachowsky, and Curtis Priem to develop 3D graphics for gaming and multimedia.

    Source: NVIDIA company history
  2. NVIDIA introduced its first product, NV1, which was used in Diamond Edge 3D products.

    Source: NVIDIA early company history
  3. NVIDIA completed its initial public offering on January 22, and GeForce 256 was released on October 11.

    Source: NVIDIA investor FAQ Source: GeForce 256 release retrospective
  4. NVIDIA unveiled CUDA, providing a programming architecture for GPU parallel computing beyond graphics rendering.

    Source: NVIDIA company history
  5. The AlexNet paper by Alex Krizhevsky, Ilya Sutskever, and Geoffrey Hinton described model training on two NVIDIA GTX 580 GPUs with 3 GB of memory each.

    Source: original AlexNet paper, pages 2 and 7
  6. NVIDIA announced DGX-1, an integrated deep-learning system with eight Tesla P100 GPUs and NVLink interconnects.

    Source: DGX-1 announcement
  7. NVIDIA completed its acquisition of Mellanox, with an announced transaction value of US$7 billion.

    Source: acquisition completion announcement
  8. NVIDIA announced the Blackwell platform, including the GB200 Grace Blackwell Superchip and the GB200 NVL72 rack-scale system.

    Source: Blackwell platform announcement

1 1993 The three founders establish NVIDIA

NVIDIA was founded on 5 April 1993 by Jensen Huang, Chris Malachowsky and Curtis Priem. Its initial development work focused on three dimensional graphics and multimedia processing for personal computers.

The founders’ professional backgrounds included semiconductors and computer graphics. Huang had worked at AMD and LSI Logic. Malachowsky had held engineering and technical leadership positions at Hewlett-Packard and Sun Microsystems. Priem had designed graphics hardware at Sun Microsystems, including work on its GX graphics products, and subsequently served as NVIDIA’s chief technology officer.[1][2][3][4]

In an official retrospective published in 2023, NVIDIA described meetings at a Denny’s restaurant in Silicon Valley where the founders discussed the company’s concept, including enabling more realistic three dimensional graphics on PCs. Huang returned to the restaurant in September 2023 for the unveiling of a commemorative plaque. The restaurant account comes from the company’s retrospective narrative.[5]

2 1994 to 1995 Manufacturing cooperation and the first product NV1

In 1994, NVIDIA established a partnership with SGS-Thomson. Diamond Multimedia subsequently used NVIDIA chips in its graphics cards.

NVIDIA introduced its first product, NV1, in 1995. Products incorporating the chip included Diamond Edge 3D. NV1 supported two dimensional and three dimensional graphics and used quadratic texture mapping. NVIDIA also participated in bringing Sega games to the PC platform during this period.[6]

3 1996 NV1 sales end and NV2 development is discontinued

NVIDIA’s IPO prospectus reported that NV1 sales declined as Microsoft Direct3D and SGI OpenGL gained adoption. The company stopped selling NV1 in the first quarter of 1996.

NVIDIA subsequently discontinued development of NV2 for a game console project and shifted development work to RIVA 128. This period included product discontinuations and changes in development direction.[4]

4 1997 to 1998 The RIVA product family enters the market

RIVA 128 entered commercial sales in 1997. According to NVIDIA’s corporate timeline, shipments exceeded one million units in the first four months. In 1998, the company introduced RIVA 128ZX and RIVA TNT and established a long term manufacturing partnership with TSMC.[6]

The early prospectus reported net revenues of USD 1.182 million, USD 3.912 million and USD 29.071 million for 1995, 1996 and 1997, respectively. These figures use the annual periods reported at that time and are presented separately from the more recent fiscal year data below.[4]

5 1999 The IPO and GeForce 256 launch

NVIDIA listed on Nasdaq on 22 January 1999 under the ticker NVDA. Its initial public offering price was USD 12 per share. This was the original issue price, without adjustment for subsequent stock splits.[7]

On 11 October that year, NVIDIA introduced GeForce 256. The product integrated graphics transformation and lighting calculations into hardware. NVIDIA used the term GPU in its product marketing.[8]

6 2001 Supplying chips for a game console

In 2001, NVIDIA supplied the graphics processor and media communications processor for Microsoft’s original Xbox. Its products had therefore entered gaming devices beyond personal computers.[9]

7 2006 CUDA is announced

NVIDIA announced CUDA in 2006. CUDA provides a programming environment and tools that allow developers to use GPUs for computing tasks beyond graphics rendering.

This product approach includes both hardware and software: GPUs perform computation, while compilers, runtimes and software libraries support program development and execution.[1][10]

8 2012 The AlexNet paper documents training on NVIDIA GPUs

In 2012, Alex Krizhevsky, Ilya Sutskever and Geoffrey Hinton published the image classification research paper commonly known as the AlexNet paper.

The paper states that the researchers trained the model on two NVIDIA GTX 580 GPUs, each with 3GB of memory, over approximately five to six days. This is a GPU use case explicitly documented in a research paper. The model’s authors and the chip supplier were separate parties.[11]

9 2016 DGX 1 is introduced as an integrated system

On 5 April 2016, NVIDIA introduced DGX-1, integrating GPUs, interconnects, software and development tools into a deep learning computing system.

The original DGX-1 contained eight Tesla P100 GPUs connected through NVLink. NVIDIA supplied an integrated system through this product, rather than only an individual processor.[12][13]

10 2018 The Turing architecture and RTX products are introduced

In August 2018, NVIDIA introduced the Turing architecture and Quadro RTX professional products, followed by GeForce RTX products for gaming.

Turing included RT cores for ray tracing and Tensor cores for related matrix computations. The corresponding hardware capabilities were incorporated into professional graphics and consumer gaming products.[14][15]

11 2020 The Mellanox acquisition is completed

On 27 April 2020, NVIDIA announced the completion of its acquisition of Mellanox. The announcement described a transaction value of USD 7 billion.

Mellanox’s business included InfiniBand and Ethernet networking products. Following completion, these networking products became part of NVIDIA’s data center product portfolio.[16]

12 2022 The Arm acquisition agreement is terminated

In February 2022, NVIDIA and SoftBank announced the termination of the Arm acquisition agreement, citing regulatory challenges. The transaction did not close, and Arm did not become an NVIDIA subsidiary through this transaction.

NVIDIA recorded a USD 1.353 billion acquisition termination charge in its fiscal 2023 financial statements.[17][18]

13 2024 The Blackwell platform is announced

On 18 March 2024, NVIDIA announced the Blackwell platform. Related products included the B200 GPU, the GB200 superchip and the GB200 NVL72 system.

GB200 combines two Blackwell GPUs with one Grace CPU. GB200 NVL72 further organizes these computing components into a rack system.[19]

14 2026 Vera Rubin production progress is disclosed

On 31 May 2026, NVIDIA announced that the Vera Rubin platform was ramping into full production. This records the production status disclosed by the company; anticipated deployment volumes and revenue in the announcement are not presented as completed operating results.[20]

2 Components of the product portfolio

COMPANY PRODUCT MAP

NVIDIA’s product and software map

Product uses and delivery forms. These branches are not accounting segments or verified market-share categories.

Read the full text outline
  • NVIDIA
    • Hardware
      • GeForce
      • NVIDIA RTX
      • Data-center GPUs / Grace CPUs
      • DGX / GB200 systems
    • Networking
      • Spectrum
      • ConnectX
      • BlueField
    • Software
      • CUDA
      • TensorRT
      • AI Enterprise
      • Omniverse
    • Platforms
      • DRIVE
      • Isaac
      • Jetson

Examples of current product families described by NVIDIA. A branch indicates product use or delivery form; it does not imply a separate financial reporting segment.

Sources: NVIDIA product catalog · CUDA development platform · GB200 NVL72 product documentation · Ethernet product portfolio · TensorRT documentation · AI Enterprise licensing guide · Omniverse documentation · DRIVE platform · Isaac platform · Jetson modules. Reviewed 2026-10-05.

NVIDIA’s products include processors, computing systems, networking equipment and software. Their functions and delivery formats differ.

Product category Examples Uses
Consumer graphics GeForce Game rendering and graphics computation on PCs
Professional graphics NVIDIA RTX professional products Workstation graphics, design and visualization
Data center computing Data center GPUs, Grace CPUs and DGX AI and other computing workloads
Networking Spectrum, ConnectX and BlueField Data transfer, network connectivity and related infrastructure processing
Automotive computing DRIVE In vehicle computing and autonomous driving system development
Embedded computing Jetson Computing in robots and other devices

These categories describe product uses and do not correspond directly to the accounting segments in the financial statements.[21]

The distinction between training and inference

AI model training involves using data to adjust model parameters. Inference uses a trained model to process inputs and generate results.

NVIDIA’s TensorRT documentation describes a workflow from training models in frameworks such as PyTorch and TensorFlow to optimizing and deploying them for inference. The same GPU product portfolio can therefore participate in different stages of model development, while training and inference remain different computing tasks.[22]

The distinction between chips and servers and rack systems

From computing components to a rack system

Example: the NVIDIA GB200 NVL72 single-rack reference configuration. The levels below describe composition, rather than a sequence of computing tasks.

  1. 1. Computing components

    Grace CPU and Blackwell GPU

    The CPU and GPU are separate computing processors used in this configuration.

  2. 2. GB200 Grace Blackwell Superchip

    1 Grace CPU + 2 Blackwell GPUs

    NVLink-C2C connects the CPU and GPUs; the Superchip combines multiple processors.

  3. 3. GB200 compute tray

    2 GB200 Superchips = 2 Grace CPUs + 4 Blackwell GPUs

    A liquid-cooled compute node based on the MGX reference design.

  4. 4. GB200 NVL72 rack system

    18 compute trays + 9 NVLink switch trays

    Total: 36 Grace CPUs and 72 Blackwell GPUs. NVLink connects the GPUs within this liquid-cooled rack.

InfiniBand or Ethernet provides network connectivity beyond the rack; this is separate from the rack's NVLink GPU interconnect.

Counts apply to this single-rack reference configuration, rather than to every NVIDIA server or rack product.

Sources: NVIDIA GB200 NVL72 technical description; GB200 NVL72 product specifications; Blackwell platform announcement.

A chip is a computing component. A server assembles processors, memory and other components into a device. A rack system further integrates computing devices, connections, power delivery and cooling.

For example, the official GB200 NVL72 documentation specifies 72 Blackwell GPUs and 36 Grace CPUs, liquid cooling and GPU connections through NVLink. Purchasing or deploying this system involves a different product scope from purchasing an individual GPU.[23]

Components of the networking portfolio

NVIDIA’s Ethernet portfolio includes Spectrum switches, ConnectX network adapters, BlueField data processing units, LinkX connectivity products and associated software.

These products handle connectivity, data transfer and related tasks. Computing interconnects between GPUs, network connections between servers and access to external data perform functions at different levels of a system.[26]

3 Software and development platforms

CUDA Program development and execution

CUDA includes compilation, runtime, debugging, performance analysis and software library components. Developers can use these tools to write and run GPU computing programs.

The CUDA platform and an individual graphics card are different product concepts: CUDA is a software and programming system, while the graphics card is hardware that executes programs.[10]

TensorRT Model inference optimization

TensorRT is a software development toolkit for optimizing and executing deep learning inference. It addresses deployment and execution of models that have already been trained.[27]

NVIDIA AI Enterprise Enterprise licensing and support

NVIDIA AI Enterprise provides enterprise AI software and support services. Licensing options include subscriptions, usage based billing through cloud marketplaces and perpetual licenses with a specified support term.

The company’s software business consequently includes charging and service arrangements that differ from one time hardware sales.[28]

Omniverse Three dimensional data and simulation tools

Omniverse provides software components for three dimensional scenes, simulation and related application development. Its technology is built on OpenUSD, an open framework developed by Pixar for describing three dimensional scenes and exchanging and organizing three dimensional data across tools.[29]

DRIVE and Isaac and Jetson

DRIVE provides automotive computing and development tools covering sensor data, model training, simulation and in vehicle computing.

Isaac provides robotics development tools. Isaac Sim supports simulation, while Isaac ROS provides robotics software components. Jetson is an embedded computing hardware platform with software tools such as JetPack. These platforms address automotive development, robotics software development and device based computing, respectively.[30][31][32]

4 Revenue sources and business classifications

REVENUE COMPOSITION · FY2026

NVIDIA revenue composition by market platform

Share of NVIDIA’s total FY2026 revenue by its disclosed market-platform classification. This is company revenue composition, not industry market share.

NVIDIA consolidated worldwide revenue · Platform revenue / total company revenue

View the data table
NVIDIA revenue composition by market platform · FY2026 · Platform revenue / total company revenue
Market platformShare
Data Center89.7%
Gaming7.4%
Professional Visualization1.5%
Automotive1.1%
OEM and Other0.3%
Download data (CSV)

Percentages are calculated from the five reported platform revenues and the USD 215.938 billion total, then rounded to one decimal place. The exact amounts appear in the table below. Fiscal 2026 ended on 25 January 2026. FY2027 uses a changed platform presentation and is not treated as a continuous category trend.

Source: NVIDIA / U.S. SEC — Fiscal 2026 annual report Form 10 K (2026-02-25). Reviewed 2026-10-05.

NVIDIA discloses its business through both accounting segments and market platforms. Their boundaries differ, and amounts cannot be added across the two classifications.

Market platform revenue in fiscal 2026

Market platform Revenue USD bn
Data Center 193.737
Gaming 16.042
Professional Visualization 3.191
Automotive 2.349
OEM and Other 0.619
Total 215.938

Data Center revenue in this presentation includes computing and networking businesses.[33]

Market platform revenue in the second quarter of fiscal 2027

Market platform Revenue USD bn
Data Center Hyperscale 48.710
Data Center AI Clouds, Industrial & Enterprise 40.313
Data Center subtotal 89.023
Edge Computing 7.198
Total 96.221

Hyperscale is the hyperscale customer category. ACIE refers to AI Clouds, Industrial & Enterprise. The Data Center subtotal already includes the first two rows.

NVIDIA changed its presentation of market platform revenue in fiscal 2027 and recast comparative data. During the second quarter, it also reclassified one customer from ACIE to Hyperscale following a change in the customer’s business model. Categories such as Gaming in the earlier table therefore cannot be treated as having the same statistical scope as Edge Computing in the newer table.

The company’s reportable accounting segments remain Compute & Networking and Graphics, presented separately from the market platform classifications above.[34]

5 Customers and sales channels and revenue recognition

NVIDIA distinguishes between direct and indirect customers.

Direct customers purchase from NVIDIA and include distributors, equipment manufacturers, cloud service providers, AI model developers and system integrators. Indirect customers purchase or use the products through direct customers and may include enterprises, cloud service providers and public sector organizations.

In the first half of fiscal 2027, three direct customers accounted for 16%, 15% and 13% of total revenue, respectively. The filing did not name them in this disclosure, so these percentages cannot be assigned to specific companies without additional evidence.[35]

Geographic revenue is classified by the location of the customer’s headquarters. This describes the customer’s location and does not directly identify the eventual installation or use location of the equipment.

Product revenue is generally recognized when control transfers. Support and service revenue is recognized according to the service arrangements. Revenue recognition and cash collection can occur on different dates; sales revenue, accounts receivable and cash flow are therefore different financial items.[33]

6 Manufacturing arrangements and supply chain

NVIDIA uses external manufacturing partners. Product design, wafer fabrication, memory supply, packaging and testing, and system assembly involve different participants.

Partners identified in its annual report include the following:

Stage Partners identified in the annual report
Wafer fabrication TSMC and Samsung
Memory supply SK hynix, Micron and Samsung
Assembly and testing and related manufacturing services Hon Hai, Wistron, Fabrinet and others

The annual report also discusses advanced packaging technologies such as CoWoS. This list describes disclosed relationships and does not mean that every product is manufactured by the same group of suppliers.[33]

7 Operating data for the last five fiscal years

Grouped bars compare annual revenue, net income and operating cash flow for FY2022–FY2026, in USD billions, using a zero baseline.
GAAP annual results, USD billions. Fiscal years, not calendar years. FY2026 ended on 25 January 2026. Sources: FY2023, FY2025 and FY2026 results. On small screens, scroll the chart horizontally. Select it to open at full size; the exact figures appear in the table below.

Amounts below follow the company’s disclosed US generally accepted accounting principles (GAAP) figures.

Fiscal year Revenue USD bn Gross margin Operating income USD bn Net income USD bn Operating cash flow USD bn
2022 26.914 64.9% 10.041 9.752 9.108
2023 26.974 56.9% 4.224 4.368 5.641
2024 60.922 72.7% 32.972 29.760 28.090
2025 130.497 75.0% 81.453 72.880 64.089
2026 215.938 71.1% 130.387 120.067 102.718

The data come from the fiscal 2023, fiscal 2025 and fiscal 2026 financial announcements.[18][36][24]

These items use different calculations:

  • Revenue: sales and service revenue recognized during the reporting period.
  • Gross margin: revenue less cost of revenue, expressed as a percentage of revenue.
  • Operating income: gross profit less operating expenses such as research and development, sales and administration.
  • Net income: income after other income and expenses and income tax.
  • Operating cash flow: net cash generated by operating activities, including working capital movements and related adjustments.

Fiscal 2023 operating income includes the Arm acquisition termination charge described earlier. Fiscal 2026 net income also includes income outside operating income; the two measures are not interchangeable.

8 Results for the latest disclosed quarter

NVIDIA announced its second quarter fiscal 2027 results on 26 August 2026. The reporting period ended on 26 July 2026.

Metric Q2 fiscal 2027 Prior year quarter
Revenue USD bn 96.221 46.743
GAAP gross margin 75.0% 72.4%
Operating expenses USD bn 8.408 5.413
Operating income USD bn 63.734 28.440
Net income USD bn 59.688 26.422
Diluted earnings per share USD 2.46 1.08

The company reported revenue growth of 106% year over year and 18% from the preceding quarter.[25]

Differences between GAAP and adjusted figures

For the same quarter, NVIDIA reported GAAP diluted earnings per share of USD 2.46 and non-GAAP earnings per share of USD 2.22.

Non-GAAP figures adjust company designated items, including the exclusion of gains from equity securities. Net gains from equity securities were USD 7.771 billion in the quarter, so adjusted earnings per share can be lower than the GAAP figure.

Beginning in the first quarter of fiscal 2027, NVIDIA’s non-GAAP measures no longer exclude stock based compensation expense. The historical comparative figures presented were updated accordingly. Non-GAAP figures published in different years therefore need to be distinguished according to the adjustment definitions in the relevant announcements.[34]

9 Cash flow and receivables and the balance sheet

Profit and cash flow in the first half of fiscal 2027

Metric Amount USD bn
Net income 118.010
Operating cash flow 74.421
Company defined free cash flow 69.895

NVIDIA defines free cash flow as operating cash flow less purchases related to property and equipment and intangible assets, and principal payments on those assets.[25]

The quarterly report states that net gains from equity securities were primarily driven by unrealized gains. Recognizing such gains in income does not mean the company received an equivalent amount of cash from selling the investments.[35]

Selected balance sheet items as of 26 July 2026

Item Amount USD bn
Cash and cash equivalents 22.443
Marketable debt securities 34.143
Marketable equity securities 42.783
Accounts receivable net 63.059
Inventories 31.575
Total assets 320.272
Total liabilities 91.288
Shareholders’ equity 228.984

Cash, debt securities and equity securities are presented separately in the financial statements. Marketable equity securities are investment assets.[25]

The CFO commentary reported days sales outstanding of 60 days in the second quarter, compared with 45 days in the preceding quarter. The company attributed the change to extended payment terms on large, multi-quarter agreements with certain investment-grade customers.

During the same quarter, NVIDIA issued USD 25 billion of senior unsecured notes for general corporate purposes.[34]

10 Research spending and employees and management

Research and development expenses

Fiscal year R and D expenses USD bn
2023 7.339
2024 8.675
2025 12.914
2026 18.497

These amounts are presented in the respective annual financial statements as operating expenses.[18][36][24]

At the end of fiscal 2026, NVIDIA had approximately 42,000 employees across 38 countries, including approximately 31,000 working in research and development.[33]

Management and the founder’s ownership

Management identified in the 2026 proxy statement included President and Chief Executive Officer Jensen Huang, Chief Financial Officer Colette Kress, Ajay Puri with responsibility for worldwide field operations, and Debora Shoquist with responsibility for operations.

As of 23 March 2026, the proxy statement reported Huang’s beneficial ownership at 870,604,104 shares, or 3.58%. This measure includes shares associated with relevant trusts, entities and a foundation; it should not all be treated as shares held directly in his personal name.

Executive equity compensation includes performance stock units (PSUs) and restricted stock units (RSUs), which have different vesting conditions and assessment arrangements.[37]

11 Disclosed contractual commitments and guarantees

Selected contractual commitments as of 26 July 2026

Category Disclosed amount USD bn
Supply and capacity 279
Cloud service agreements 29
Data center leases not commenced 25
Equity investments 25
Capital expenditures 8
Total of the above items 366

These figures are future contractual commitments disclosed in the financial statements and cover different periods. Certain arrangements are conditional. They are distinct from cash already paid and expenses already recognized during the reporting period.[35]

NVIDIA subsequently disclosed guarantees signed in August 2026 in connection with SB Energy, providing credit support for the PORTS campus project in Ohio and involving leases for an OpenAI affiliate.

The guarantees are capped at USD 105 billion in total and become effective in phases subject to conditions such as the commencement of the relevant leases. Payment obligations are triggered by specified tenant defaults and are limited to defined portions of lease and power payments.

The amount is a conditional guarantee cap, not cash already paid or a loss already recognized. The signing date was after the quarterly balance sheet date of 26 July.[35]

12 Export licensing events that have occurred

On 9 April 2025, the US government informed NVIDIA that exports of H20 products to China and related destinations required a license.

In the first quarter of fiscal 2026, which ended on 27 April 2025, NVIDIA recorded a USD 4.5 billion charge related to H20 excess inventory and purchase obligations. GAAP gross margin for that quarter was 60.5%.

These are events that had occurred and were reflected in the financial statements. Undelivered orders, estimates of future sales and recognized revenue use different reporting bases.[38]

Other companies offer announced processors and software systems for AI computing:

Company Product or platform Uses disclosed by the company
AMD Instinct accelerators and ROCm software AI training, inference and other computation
Google Cloud TPU Cloud based machine learning computation
AWS Trainium AI training and inference

These products differ in hardware format, software interfaces and delivery arrangements. The table records their existence and uses; it does not establish market shares or quantify an effect on NVIDIA’s revenue.[39][40][41]

14 Stock trading data and measurement basis

NVIDIA common stock trades on Nasdaq under the ticker NVDA. The historical price page records a closing price of USD 233.95 per share for the US trading session on 2 October 2026.[42]

The company reported GAAP diluted earnings per share of USD 4.90 for fiscal 2026, USD 1.84 for the first half of fiscal 2026 and USD 4.85 for the first half of fiscal 2027. Combining these disclosed rounded figures gives approximate trailing twelve month earnings per share of:

4.90 − 1.84 + 4.85 = USD 7.91.

Dividing that closing price by these earnings per share gives approximately 29.6 times. This calculation uses historical GAAP earnings, including investment gains in the corresponding periods. It is an approximate historical price to earnings ratio calculated from disclosed data.[24][34]

Measurement conventions used in this report

Historical events are presented by event date, financial results by company fiscal period, balance sheet amounts by reporting date and stock prices by US trading session. Accounting segments, market platforms, customer headquarters and final product uses each have their own definitions. Future revenue guidance, anticipated deployment volumes and investment return forecasts are not included as realized results.

Sources and image credit

  1. Corporate timeline. Return to citation
  2. Jensen Huang biography. Return to citation
  3. Chris Malachowsky biography. Return to citation
  4. IPO prospectus. Return to citation
  5. Retrospective account of the Denny’s founding story. Return to citation
  6. Early product and manufacturing partnership timeline. Return to citation
  7. Investor relations FAQs. Return to citation
  8. GeForce 256 launch retrospective. Return to citation
  9. Corporate timeline for 2001. Return to citation
  10. CUDA development platform. Return to citation
  11. Original AlexNet research paper. Return to citation
  12. DGX 1 launch announcement. Return to citation
  13. DGX 1 and Pascal hardware description. Return to citation
  14. Turing architecture announcement. Return to citation
  15. GeForce RTX announcement. Return to citation
  16. Mellanox acquisition completion announcement. Return to citation
  17. Arm transaction termination announcement. Return to citation
  18. Fiscal 2023 financial results announcement. Return to citation
  19. Blackwell platform announcement. Return to citation
  20. Vera Rubin production progress announcement. Return to citation
  21. NVIDIA product catalog. Return to citation
  22. TensorRT workflow documentation. Return to citation
  23. GB200 NVL72 product documentation. Return to citation
  24. Fiscal 2026 financial results announcement. Return to citation
  25. Second quarter fiscal 2027 financial results announcement. Return to citation
  26. Ethernet product portfolio. Return to citation
  27. TensorRT documentation. Return to citation
  28. AI Enterprise licensing guide. Return to citation
  29. Omniverse documentation. Return to citation
  30. DRIVE platform. Return to citation
  31. Isaac platform. Return to citation
  32. Jetson modules. Return to citation
  33. Fiscal 2026 annual report Form 10 K. Return to citation
  34. Second quarter fiscal 2027 CFO commentary. Return to citation
  35. Second quarter fiscal 2027 quarterly report Form 10 Q. Return to citation
  36. Fiscal 2025 financial results announcement. Return to citation
  37. 2026 proxy statement. Return to citation
  38. First quarter fiscal 2026 financial results announcement. Return to citation
  39. AMD Instinct products. Return to citation
  40. Google Cloud TPU. Return to citation
  41. AWS Trainium. Return to citation
  42. NVIDIA historical stock prices. Return to citation
  43. NVIDIA Voyager headquarters photograph.
  44. GB200 NVL72 architecture and reference configuration.

Source review for this website edition: 5 October 2026. The report’s information cutoff remains 3 October 2026. The Vera Rubin announcement date has been corrected to 31 May 2026, and the AlexNet paper link now points to the original NeurIPS publication.